More important, it's a story about game publishing, marketing, and sales. What it is, though, is yet another scenario of what can happen when you decide to start making games for a living. In fact, I am already happily working on our next game. It's just the result of an experiment at the end of a longer story that needs some explaining. While selling seven games in two months is horrific in any case, this is not, however, another whiny post from a disillusioned indie game developer. Total units of Monkey Labour for Windows sold: seven. I log into IndieCity again and check the total sales number to see if, by some miracle, the figure went into double digits.